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cashier:games:virtual-football [2019/11/07 09:47] – mindaugas-bertys | cashier:games:virtual-football [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 | ||
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- | ====== Virtual Football (VFL) ====== | + | ====== |
===== Overview ===== | ===== Overview ===== | ||
- | Virtual football is a computer-generated game where a real football (soccer) league is simulated. Competitions are generated continuously and bets can be placed at any time. Each virtual football league adheres to a following structure: | + | Virtual football is a computer-generated game where a real football (soccer) league is simulated. Competitions are generated continuously and bets can be placed at any time. Each virtual football league adheres to the following structure: |
League Structure | League Structure | ||
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Currently, we offer two types of leagues - **European**, | Currently, we offer two types of leagues - **European**, | ||
- | Depending on organisation' | + | Depending on the organisation' |
+ | |||
+ | **Offline Virtual Football** does not require any internet resources, therefore, no bandwidth is used for streaming the matches. It is especially beneficial for organisations which already have other internet-demanding products and might not be able to fully offer the best experience for their customers. | ||
===== Cashier Interface ===== | ===== Cashier Interface ===== | ||
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| HOME TEAM EXACT GOALS | Exact number of goals scored by home team (0/ | | HOME TEAM EXACT GOALS | Exact number of goals scored by home team (0/ | ||
| AWAY TEAM EXACT GOALS | Exact number of goals scored by away team (0/ | | AWAY TEAM EXACT GOALS | Exact number of goals scored by away team (0/ | ||
- | | ASIAN HANDICAP | Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted (details | + | | HANDICAP | Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted ([[cashier: |
| HOME TOTAL GOALS | Score after 90 minutes - Regular Match Time. Number of goals scored by home team. | | | HOME TOTAL GOALS | Score after 90 minutes - Regular Match Time. Number of goals scored by home team. | | ||
| AWAY TOTAL GOALS | Score after 90 minutes - Regular Match Time. Number of goals scored by away team. | | | AWAY TOTAL GOALS | Score after 90 minutes - Regular Match Time. Number of goals scored by away team. | | ||
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| HT-FT | Combination of ' | | HT-FT | Combination of ' | ||
| HALF GOALS COMPARE | Score after 90 minutes - Regular Match Time. Highest number of goals in what half or equal number of goals in both halves (1st Half; Draw; 2nd Half) | | | HALF GOALS COMPARE | Score after 90 minutes - Regular Match Time. Highest number of goals in what half or equal number of goals in both halves (1st Half; Draw; 2nd Half) | | ||
- | | 1ST HALF - HANDICAP | 1st half Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted (details | + | | 1ST HALF - HANDICAP | 1st half Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted ([[cashier: |
| 1ST HALF - TOTAL GOALS |Number of goals scored in 1st half| | | 1ST HALF - TOTAL GOALS |Number of goals scored in 1st half| | ||
| 1ST HALF - DOUBLE CHANCE | Score after first half. Double Chance covers two out of three possible outcomes. | | | 1ST HALF - DOUBLE CHANCE | Score after first half. Double Chance covers two out of three possible outcomes. | | ||
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^ Q: Can my organisation have both online and offline modes of virtual football? ^ | ^ Q: Can my organisation have both online and offline modes of virtual football? ^ | ||
- | | A: Yes, we can add both modes to your organisation if needed and adjust both games' limits individually. | + | | A: Yes, we can add both modes to your organisation if needed and adjust both games' limits individually. |