Virtual Football (VFL)

Virtual football is a computer-generated game where a real football (soccer) league is simulated. Competitions are generated continuously and bets can be placed at any time. Each virtual football league adheres to a following structure:

League Structure

  • 16 Teams
  • Home & away matches
  • 30 match days
  • 8 concurrent matches per match day
  • 240 matches per season

Season Structure

  • 01:00 minute pre-season
  • Match day loop; 30 match days of 07:20 minutes per match day
  • 01:00 minute post season
  • 222 minutes per season

Betting Structure

  • 04:30 minutes betting cycle
  • 02:30 match cycle
  • 00:20 minute resulting cycle
  • 07:20 minutes per match day

Currently, we offer two types of leagues - European, where teams from all around Europe compete in one simulated league, and EPL, short for English Premier League.

Depending on organisation's capabilities and preferences, we can offer Online and Offline modes of virtual football.

Both European and EPL virtual football leagues follow the same structure and are represented in the same way in cashier interface.

There are numerous bet types to choose from when placing a bet. The following bet types are currently offered for virtual football betting:

Betting Market Description
1X2 Score after 90 minutes - Regular Match Time (1 - home team wins; X - draw; 2 - away team wins)
1ST HALF - WINNER Half time score (1 - home team leads; X - draw; 2 - away team leads)
DRAW NO BET Score after 90 minutes - Regular Match Time (Punters will get their stake back if the game is a draw (1 - home team wins; 2 - away team wins)
3-WAY HANDICAP Handicap points are added to the game’s final score. The winner is the team that wins with these additions (1 - home team wins; X - draw; 2 -away team wins)
FIRST GOAL First goal of match (1 - home team scores first; X - no team scores; 2 - away team scores first)
TOTAL GOALS Number of goals scored in match
DOUBLE CHANCE Score after 90 minutes - Regular Match Time. Double Chance covers two out of three possible outcomes.
BOTH TEAMS TO SCORE Score after 90 minutes - Regular Match Time (Yes - both teams will score at least one goal; No - at least one of the teams does not score a goal)
EXACT SCORE Correct score after 90 minutes (0:0 to 3:3; others)
HOME TEAM EXACT GOALS Exact number of goals scored by home team (0/1/2/3/4+)
AWAY TEAM EXACT GOALS Exact number of goals scored by away team (0/1/2/3/4+)
HANDICAP Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted (details)
HOME TOTAL GOALS Score after 90 minutes - Regular Match Time. Number of goals scored by home team.
AWAY TOTAL GOALS Score after 90 minutes - Regular Match Time. Number of goals scored by away team.
EXACT GOALS Exact number of goals scored in match (0/1/2/3/4/5/6+)
ODD/EVEN Score after 90 minutes - Regular Match Time (even; odd number of total goals) Note: Matches ending in zero goals will be resulted as even.
HT-FT Combination of '1X2' and '1ST HALF - WINNER' where you place a combined bet on both outcomes (XX;1X;11;X1;2X;22;X2)
HALF GOALS COMPARE Score after 90 minutes - Regular Match Time. Highest number of goals in what half or equal number of goals in both halves (1st Half; Draw; 2nd Half)
1ST HALF - HANDICAP 1st half Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted (details)
1ST HALF - TOTAL GOALS Number of goals scored in 1st half
1ST HALF - DOUBLE CHANCE Score after first half. Double Chance covers two out of three possible outcomes.
WHICH TEAM TO SCORE Score after 90 minutes - Regular Match Time (1 - home team scores at least one goal; 2 - away team scores at least one goal; both teams; neither teams)
1X2 & TOTAL GOALS Combination of 1X2 and Total Goals market (1U/1O/XU/XO/2U/2O)
Q: Can my organisation have both online and offline modes of virtual football?
A: Yes, we can add both modes to your organisation if needed and adjust both games' limits individually.
  • cashier/games/virtual-football.txt
  • Last modified: 2019/11/07 09:59
  • by mindaugas-bertys