cashier:games:virtual-football

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cashier:games:virtual-football [2019/11/06 16:11] mindaugas-bertyscashier:games:virtual-football [Unknown date] (current) – external edit (Unknown date) 127.0.0.1
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-====== Virtual Football ======+====== BETRADAR Virtual Football (VFL) ======
  
 ===== Overview ===== ===== Overview =====
  
-Virtual football is a computer-generated game where a real football (soccer) league is simulated. Competitions are generated continuously and bets can be placed at any time. Each virtual football league adheres to following structure:+Virtual football is a computer-generated game where a real football (soccer) league is simulated. Competitions are generated continuously and bets can be placed at any time. Each virtual football league adheres to the following structure:
  
 League Structure League Structure
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 Currently, we offer two types of leagues - **European**, where teams from all around Europe compete in one simulated league, and **EPL**, short for English Premier League. Currently, we offer two types of leagues - **European**, where teams from all around Europe compete in one simulated league, and **EPL**, short for English Premier League.
  
-===== Interface =====+Depending on the organisation's capabilities and preferences, we can offer **Online** and **Offline** modes of virtual football.
  
-{{ :cashier:games:vfl_cashier_interface_updated.png?nolink&600 |}}+**Offline Virtual Football** does not require any internet resources, therefore, no bandwidth is used for streaming the matches. It is especially beneficial for organisations which already have other internet-demanding products and might not be able to fully offer the best experience for their customers.
  
 +===== Cashier Interface =====
 +
 +{{ :cashier:games:vfl_cashier_interface_updated.png?nolink|}}
 +
 +Both European and EPL virtual football leagues follow the same structure and are represented in the same way in cashier interface.
 +
 +===== Betting Screen =====
 +
 +{{ :cashier:games:vfl-screen-interface.png?nolink |}}
 +
 +===== Bet Types =====
 +
 +There are numerous bet types to choose from when placing a bet. The following bet types are currently offered for virtual football betting:
 +
 +^ Betting Market        ^ Description ^
 +| 1X2 | Score after 90 minutes - Regular Match Time (1 - home team wins; X - draw; 2 - away team wins) |
 +| 1ST HALF - WINNER | Half time score (1 - home team leads; X - draw; 2 - away team leads) |
 +| DRAW NO BET | Score after 90 minutes - Regular Match Time (Punters will get their stake back if the game is a draw (1 - home team wins; 2 - away team wins) |
 +| 3-WAY HANDICAP | Handicap points are added to the game’s final score. The winner is the team that wins with these additions (1 - home team wins; X - draw; 2 -away team wins) |
 +| FIRST GOAL | First goal of match (1 - home team scores first; X - no team scores; 2 - away team scores first) |
 +| TOTAL GOALS | Number of goals scored in match |
 +| DOUBLE CHANCE | Score after 90 minutes - Regular Match Time. Double Chance covers two out of three possible outcomes. |
 +| BOTH TEAMS TO SCORE | Score after 90 minutes - Regular Match Time (Yes - both teams will score at least one goal; No - at least one of the teams does not score a goal) |
 +| EXACT SCORE | Correct score after 90 minutes (0:0 to 3:3; others) |
 +| HOME TEAM EXACT GOALS | Exact number of goals scored by home team (0/1/2/3/4+) |
 +| AWAY TEAM EXACT GOALS | Exact number of goals scored by away team (0/1/2/3/4+) |
 +| HANDICAP | Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted ([[cashier:asian-handicap|details]])  |
 +| HOME TOTAL GOALS | Score after 90 minutes - Regular Match Time. Number of goals scored by home team. |
 +| AWAY TOTAL GOALS | Score after 90 minutes - Regular Match Time. Number of goals scored by away team. |
 +| EXACT GOALS | Exact number of goals scored in match (0/1/2/3/4/5/6+) |
 +| ODD/EVEN | Score after 90 minutes - Regular Match Time (even; odd number of total goals) Note: Matches ending in zero goals will be resulted as even. |
 +| HT-FT | Combination of '1X2' and '1ST HALF - WINNER' where you place a combined bet on both outcomes (XX;1X;11;X1;2X;22;X2) |
 +| HALF GOALS COMPARE | Score after 90 minutes - Regular Match Time. Highest number of goals in what half or equal number of goals in both halves (1st Half; Draw; 2nd Half)  |
 +| 1ST HALF - HANDICAP | 1st half Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted ([[cashier:asian-handicap|details]]) |
 +| 1ST HALF - TOTAL GOALS |Number of goals scored in 1st half|
 +| 1ST HALF - DOUBLE CHANCE | Score after first half. Double Chance covers two out of three possible outcomes. |
 +| WHICH TEAM TO SCORE | Score after 90 minutes - Regular Match Time (1 - home team scores at least one goal; 2 - away team scores at least one goal; both teams; neither teams) |
 +| 1X2 & TOTAL GOALS | Combination of 1X2 and Total Goals market (1U/1O/XU/XO/2U/2O) |
 +
 +===== FAQ =====
 +
 +^ Q: Can my organisation have both online and offline modes of virtual football? ^
 +| A: Yes, we can add both modes to your organisation if needed and adjust both games' limits individually. |
  
  • cashier/games/virtual-football.1573056673.txt.gz
  • Last modified: 2019/11/06 16:11
  • (external edit)