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cashier:games:global-numbers [2019/11/19 13:49] – mindaugas-bertys | cashier:games:global-numbers [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 | ||
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===== Overview ===== | ===== Overview ===== | ||
- | Aardvark' | + | Aardvark' |
- | Lotteries are real-life events that occur around the globe. Each lottery in Aardvark has a unique ID (Identification Number) which is represented both in betting screens and in cashier application. | + | Lotteries are real-life events that occur around the globe. Each lottery in Aardvark has a unique ID (Identification Number) which is represented both in betting screens and in the cashier application. |
- | Each unique lottery has its draws which occur at specific times predetermined by a lottery organizer. This is referred as Lottery frequency. Draws also have unique IDs, which are usually the date of the draw. Draw IDs are printed on tickets and represented in cashier application in betting slip section. | + | Each unique lottery has its draws that occur at specific times predetermined by a lottery organizer. This is referred |
There are four formats under which all Global Numbers lotteries operate: | There are four formats under which all Global Numbers lotteries operate: | ||
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* Regular lotteries where all balls are drawn from a single chamber with no bonus balls drawn. | * Regular lotteries where all balls are drawn from a single chamber with no bonus balls drawn. | ||
* One chamber draws with regular balls and bonus ball(-s) drawn from the same chamber. If 6 balls and a bonus ball were drawn from a single chamber of 49 balls, the lottery format would be marked as (6+1)/49. | * One chamber draws with regular balls and bonus ball(-s) drawn from the same chamber. If 6 balls and a bonus ball were drawn from a single chamber of 49 balls, the lottery format would be marked as (6+1)/49. | ||
- | * Two chamber draws with regular balls drawn from the first chamber and bonus balls drawn from the second one. If 5 balls were drawn from one chamber containing 45 balls and a bonus ball was drawn from another chamber containing 20 balls, the lottery format would be marked as 5/45+1/20. | + | * Two-chamber draws with regular balls drawn from the first chamber and bonus balls drawn from the second one. If 5 balls were drawn from one chamber containing 45 balls and a bonus ball was drawn from another chamber containing 20 balls, the lottery format would be marked as 5/45+1/20. |
* In Pick 3 and Pick 4s, every ball is drawn from its own chamber. If it's a Pick 4, 4 balls are drawn from their own chambers with each chamber containing 10 balls with numbers from 0 to 9. This lottery format would be marked as 4x(1/10). | * In Pick 3 and Pick 4s, every ball is drawn from its own chamber. If it's a Pick 4, 4 balls are drawn from their own chambers with each chamber containing 10 balls with numbers from 0 to 9. This lottery format would be marked as 4x(1/10). | ||
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===== Bet types ===== | ===== Bet types ===== | ||
- | Currently, Global Numbers offer ten groups of bet types with each option in the group having its own unique ID number (in the parentheses): | + | There are numerous |
- | **CLASSIC** | + | ^ Bet code ^ Betting Market ^ Description ^ |
+ | | 01-06 | CLASSIC | Which number(-s) will be drawn, excluding bonus numbers. | ||
+ | | 07-12 | CLASSIC (INCL. BONUS) | Which number(-s) will be drawn, including bonus numbers. This bet type is offered on lotteries | ||
+ | | 13-18 | IN ORDER FROM 1ST | Which number(-s) will be drawn in exact draw order. Applicable only to lotteries which are resulted in draw order. We offer 6 options | ||
+ | | 19-30 | CRAZY | Which number(-s) will **not** be drawn, excluding bonus numbers. This betting market does not apply to Pick 3s and 4s. We offer twelve | ||
+ | | 31-32 | ALL | All drawn numbers will be odd or even, excluding bonus number(-s). We offer two possible bet options: All Odd and All Even.| | ||
+ | | 33-34 | SUM | Sum of drawn numbers will add to an odd or an even number, excluding bonus numbers. There are two possible bet options: Sum Odd and Sum Even. E.g. drawn numbers in the lottery Arizona the Pick 6/44 are: 01-12-13-15-23-44, | ||
+ | | 35-36 | MORE | There will be more odd or even numbers drawn, excluding bonus numbers. There are two possible bet options: More Odd and More Even.| | ||
+ | | 37-38 | FIRST (ODD / EVEN) | First drawn ball will be odd or even. This betting market only applies to those lottery draws whose results are in draw order. We offer two possible bet options: First Odd and First Even.| | ||
+ | | 39-40 | FIRST (HIGH / LOW) | First drawn ball will be higher or lower than a given threshold. This betting market is also only available to lottery draws whose results are in draw order. We offer two possible bet options: First High and First Low. The higher and Lower number is calculated by dividing the number of balls that the first ball will be drawn from. For example, UK 49’s Lunchtime | ||
+ | | 41-42 | BONUS (ODD / EVEN) | Bonus ball will be odd or even. This bet option is only available for lotteries that have a bonus ball. It can be either single or double chamber lotteries. If there is more than one bonus ball drawn, then two more rules apply: the drawn balls must be resulted in draw order and only the first drawn bonus ball will be applicable for the bet. We offer two possible bet options: Bonus Odd and Bonus Even.| | ||
+ | | 43-44 | BONUS (HIGH / LOW) | Bonus ball will be higher or lower than a given threshold. This bet option is only available for lotteries that have a bonus ball. It can be either single or double chamber lotteries. If there is more than one bonus ball drawn, then two more rules apply (see earlier betting markets). We offer two possible bet options: | ||
+ | | 45-46 | POWER/BONUS | The exact bonus or powerball number(-s). This bet is applicable for lotteries that have a bonus ball whether it’s from the same chamber or from second. We offer two betting options: 1 Ball and 2 Balls.| | ||
+ | | 51-56 | CLASSIC + POWER | This is a mix of CLASSIC and POWER/BONUS where punters have to guess which regular number(-s) will be drawn and which bonus number will be drawn. This betting type only applies to lotteries where one bonus ball is drawn.| | ||
- | **CLASSIC (INCL. BONUS)** - where punters must predict which number/s will be drawn, including bonus numbers. This bet type is offered on lotteries which have a single chamber with a bonus drawn from the same chamber (i.e. (*+*)/* layout). Much alike as in “CLASSIC” bet type, we offer for punters to bet on five bonus options: Single (07), Double (08), Treble (09), 4-Leg (10), 5-Leg (11) | + | ===== Shortcuts ===== |
- | **IN ORDER FROM 1ST** - where punters must predict which number/s will be drawn in exact draw order. Applicable only to the lotteries which result in draw order. Used more for Pick 3 and Pick 4 lotteries. We offer 3 bet options for Pick 3 lotteries and 4 bet options to Pick 4: Single (13), Double (14), Treble (15), 4-leg (16) | + | {{ : |
- | **CRAZY** - where punters must predict which number/s will **not** be drawn, excluding bonus numbers. A fun bet type for the punters, which goes for each lottery with any draw format, but does not apply to Pick 3s and 4s. We offer for punters | + | After accessing the game through |
- | **ALL** - where punters must predict if all the numbers drawn will be odd or all will be even, excluding bonus number. Such bet type can be applied | + | By typing in an ID number and clicking enter, |
+ | In the specified lottery screen, the cashier can then choose | ||
- | **SUM** - where punters must predict if the sum of the drawn numbers will add to an odd or an even number, excluding bonus numbers. Like previous bet types, this can be applied to any lottery ignoring their draw format. | + | There are also general shortcuts used throughout |
- | **MORE** | + | CTRL + Enter - Focuses on the stake, |
+ | CTRL + X - clears | ||
+ | ALT + B - turn on/off shortcuts. | ||
- | **FIRST (ODD / EVEN)** - where punters must predict whether the first draw ball will be odd or even. Such bet applies to all lottery draws whose results are in a numeric order. We offer two possible bet options: First Odd (37) and First Even (38) E.g. Drawn numbers in the lottery Arizona’s Pick 3 are 0-1-3, then the winner is First Even | + | ===== Replace Bets function ===== |
- | **FIRST (HIGH / LOW)** - where punters must predict whether the first drawn ball will be higher or lower than a given threshold. As the previously described bet, this bet also applies to lottery | + | There is a function in Global Numbers that allows cashier to replace |
- | **BONUS (ODD / EVEN)** - where punters must predict whether the bonus ball will be odd or even. This bet option is available only for lotteries which have bonus ball. It can be either single or double chamber lotteries. This bet does not apply to Pick 3s and 4s. If there are more than one bonus balls drawn, then two more rules apply: the drawn balls must be in drawing order and only the first drawn bonus ball will be applicable for the bet. We offer two possible bet options: Bonus Odd (41) and Bonus Even (42). E.g. drawn numbers in the lottery Australia (6+2)/45 are 30-25-45-22-39-44, | + | {{ : |
- | + | ||
- | **BONUS (HIGH / LOW)** - where punters must predict whether the bonus ball will be higher or lower than a given threshold. Like previously described bet, this one is available only for lotteries which has bonus ball. It can be either single or double chamber lotteries. This bet does not apply to Pick 3s and 4s. If there are more than one bonus balls drawn, then two more rules apply the drawn balls must be in drawing order and only the first drawn bonus ball will be applicable for the be. We offer two possible bet options: | + | |
- | + | ||
- | **XTRA (LAST BONUS)** where punters must predict the last bonus number. This bet is applicable for lotteries which have a bonus ball whether it’s from the same chamber or from second. We offer one possible bet option: | + | |
- | + | ||
- | ===== Shortcuts ===== | + | |
- | + | ||
- | After accessing the game through the game menu in Aardvark, a cashier is able to make selections and print slips without a need to use the mouse. For this, he/she will need to learn few shortcuts in Global Numbers game. | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | By typing in an ID number and clicking enter, the cashier will quick-jump to that specified lottery screen. | + | |
- | In the specified lottery screen, the cashier can then choose bet type and selections by typing the bet type IDs (as noted in the Bet types chapter) and typing in selections, e.g. 24-2-1-2 and so on. | + | |
- | + | ||
- | There are also general shortcuts used throughout the Aardvark games, such as: | + | |
- | CTRL + Enter - Focuses on the stake | + | |
- | CTRL + X - clears the betting slip | + | |
- | ALT + B - turn on/off shortcuts | + | |