====== BETRADAR Virtual Football (VFL) ====== ===== Overview ===== Virtual football is a computer-generated game where a real football (soccer) league is simulated. Competitions are generated continuously and bets can be placed at any time. Each virtual football league adheres to the following structure: League Structure * 16 Teams * Home & away matches * 30 match days * 8 concurrent matches per match day * 240 matches per season Season Structure * 01:00 minute pre-season * Match day loop; 30 match days of 07:20 minutes per match day * 01:00 minute post season * 222 minutes per season Betting Structure * 04:30 minutes betting cycle * 02:30 match cycle * 00:20 minute resulting cycle * 07:20 minutes per match day Currently, we offer two types of leagues - **European**, where teams from all around Europe compete in one simulated league, and **EPL**, short for English Premier League. Depending on the organisation's capabilities and preferences, we can offer **Online** and **Offline** modes of virtual football. **Offline Virtual Football** does not require any internet resources, therefore, no bandwidth is used for streaming the matches. It is especially beneficial for organisations which already have other internet-demanding products and might not be able to fully offer the best experience for their customers. ===== Cashier Interface ===== {{ :cashier:games:vfl_cashier_interface_updated.png?nolink|}} Both European and EPL virtual football leagues follow the same structure and are represented in the same way in cashier interface. ===== Betting Screen ===== {{ :cashier:games:vfl-screen-interface.png?nolink |}} ===== Bet Types ===== There are numerous bet types to choose from when placing a bet. The following bet types are currently offered for virtual football betting: ^ Betting Market ^ Description ^ | 1X2 | Score after 90 minutes - Regular Match Time (1 - home team wins; X - draw; 2 - away team wins) | | 1ST HALF - WINNER | Half time score (1 - home team leads; X - draw; 2 - away team leads) | | DRAW NO BET | Score after 90 minutes - Regular Match Time (Punters will get their stake back if the game is a draw (1 - home team wins; 2 - away team wins) | | 3-WAY HANDICAP | Handicap points are added to the game’s final score. The winner is the team that wins with these additions (1 - home team wins; X - draw; 2 -away team wins) | | FIRST GOAL | First goal of match (1 - home team scores first; X - no team scores; 2 - away team scores first) | | TOTAL GOALS | Number of goals scored in match | | DOUBLE CHANCE | Score after 90 minutes - Regular Match Time. Double Chance covers two out of three possible outcomes. | | BOTH TEAMS TO SCORE | Score after 90 minutes - Regular Match Time (Yes - both teams will score at least one goal; No - at least one of the teams does not score a goal) | | EXACT SCORE | Correct score after 90 minutes (0:0 to 3:3; others) | | HOME TEAM EXACT GOALS | Exact number of goals scored by home team (0/1/2/3/4+) | | AWAY TEAM EXACT GOALS | Exact number of goals scored by away team (0/1/2/3/4+) | | HANDICAP | Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted ([[cashier:asian-handicap|details]]) | | HOME TOTAL GOALS | Score after 90 minutes - Regular Match Time. Number of goals scored by home team. | | AWAY TOTAL GOALS | Score after 90 minutes - Regular Match Time. Number of goals scored by away team. | | EXACT GOALS | Exact number of goals scored in match (0/1/2/3/4/5/6+) | | ODD/EVEN | Score after 90 minutes - Regular Match Time (even; odd number of total goals) Note: Matches ending in zero goals will be resulted as even. | | HT-FT | Combination of '1X2' and '1ST HALF - WINNER' where you place a combined bet on both outcomes (XX;1X;11;X1;2X;22;X2) | | HALF GOALS COMPARE | Score after 90 minutes - Regular Match Time. Highest number of goals in what half or equal number of goals in both halves (1st Half; Draw; 2nd Half) | | 1ST HALF - HANDICAP | 1st half Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted ([[cashier:asian-handicap|details]]) | | 1ST HALF - TOTAL GOALS |Number of goals scored in 1st half| | 1ST HALF - DOUBLE CHANCE | Score after first half. Double Chance covers two out of three possible outcomes. | | WHICH TEAM TO SCORE | Score after 90 minutes - Regular Match Time (1 - home team scores at least one goal; 2 - away team scores at least one goal; both teams; neither teams) | | 1X2 & TOTAL GOALS | Combination of 1X2 and Total Goals market (1U/1O/XU/XO/2U/2O) | ===== FAQ ===== ^ Q: Can my organisation have both online and offline modes of virtual football? ^ | A: Yes, we can add both modes to your organisation if needed and adjust both games' limits individually. |