product:spinandwin

# Spin & Win Betting Rules

1. Terms
1. Wheel - an RNG device reminiscent of a casino roulette wheel that determines the outcome of the Spin & Win game.
2. Random number generation (RNG) - A process that, often by means of a random number generator (RNG), generates a sequence of numbers or symbols that cannot be reasonably predicted better than by a random chance.
3. Odds – numerical expression determined by an organisation, which is multiplied by the amount of the player’s stake to calculate the winnings.
2. Betting Rules
1. There are two Spin & Win options - European Roulette and American Roulette. Betting principles are the same in all types of Spin & Win with American roulette notably having an additional double zero (00) and no French bets.
2. After all the bettors have placed their bets, the wheel is spun to determine the lucky number. Whichever is the number of the slot the ball lands in is the winning number. Winnings are paid out according to the stakes on each of the selections.
3. The game runs 24/7. Each spin's interval is determined by the game configuration an organisation chooses. We offer 45-second, 2:22-minute, 3-minute, 4-minute, and 5-minute options. American Roulette is only available as a 4-minute option.
4. Bets are accepted for a period of time between the moment a spin has ended and the moment the next spin starts. The start and stoppage are controlled automatically by programmed software.
3. Betting limits
1. Betting limits are set by each organisation that adopts the product. They can be configured in the Aardvark Technologies administrator interface.
4. Betting types
1. Single number - bet on a single number ranging from 0 to 36.
2. Thirds - bet that the ball will land on a group of numbers that divide the outcomes into thirds, i.e. 1-12, 13-24, 25-36.
3. Rows - bet that the ball will land on one of three number rows.
• Row 1 - 1-4-7-10-13-16-19-22-25-28-31-34
• Row 2 - 2-5-8-11-14-17-20-23-26-29-32-35
• Row 3 - 3-6-9-12-15-18-21-24-27-30-33-36
4. Halves - bet that the ball will land on one of two number halves - 1-18 or 19-36.
5. Odd/even - bet on whether the ball will land on a number that is even or odd.
6. Red/black - bet on whether the ball will land on a number that is red or black.
7. French selections (only applies to European Roulette option):
• Tiers (Tiers du Cylindre) - includes numbers 27-13-36-11-30-8-23-10-5-24-16-33
• Orphelins - includes numbers 17-34-6 and 1-20-14-31-9
• Voisins (Voisins du Zero) - includes numbers 22-18-29-7-28-12-35-3-26-0-32-15-19-4-21-2-25
• Zero (jeu zero) - includes numbers 12-35-3-26-0-32-15.
8. Note: Thirds, Rows, Halves, and Even selections do not include zero.
5. Special cases
1. Betting may not be available in select cases when maintenance tasks are performed. The process usually finishes in 5-10 minutes.
2. If a player cannot see the live broadcast due to technical reasons at its end (no internet connection, no electricity, etc.), but the result can be found in the archive, the spin is deemed to have taken place.
• product/spinandwin.txt