Live Roulette Betting Rules

  1. Terms
    1. Wheel - a mostly wooden mechanical machine featuring red and black slots that have the numbers from 1 to 36 on them, and one green zero slot.
    2. Croupier (dealer) - a person appointed at a gambling table to assist in the conduct of the game, especially in the distribution of bets and payouts.
    3. Odds – numerical expression determined by an organisation, which is multiplied by the amount of the player’s stake to calculate the winnings.
  2. Betting Rules
    1. After all the participants in the game have placed their bets on the table, the dealer spins the wheel and throws in a small ball. Whichever is the number of the slot the ball lands in is the winning number. Winnings are paid out according to the stakes on each of the selections.
    2. The game runs 24/7. Each spin's interval is determined by the croupier in the casino, meaning, there is no set time amount between each spin.
    3. Bets are accepted for a period of time between the moment a spin has ended and the moment the croupier waves his/her hand to indicate stoppage. The start and stoppage are controlled automatically by programmed software.
    4. The game can be interrupted for equipment cleaning, measurement, or other maintenance procedures. Bet acceptance interval remains open throughout the entirety of the processes whenever they occur.
  3. Betting limits
    1. Betting limits are set by each organisation that adopts the product. They can be configured in the Aardvark Technologies administrator interface.
  4. Betting types
    1. Single number - bet on a single number ranging from 0 to 36.
    2. Thirds - bet that the ball will land on a group of numbers that divide the outcomes into thirds, i.e. 1-12, 13-24, 25-36.
    3. Rows - bet that the ball will land on one of three number rows. Row 1 - 1-4-7-10-13-16-19-22-25-28-31-34; Row 2 - 2-5-8-11-14-17-20-23-26-29-32-35, Row 3 - 3-6-9-12-15-18-21-24-27-30-33-36.
    4. Halves - bet that the ball will land on one of two number halves - 1-18 or 19-36.
    5. Odd/even - bet on whether the ball will land on a number that is even or odd.
    6. Red/black - bet on whether the ball will land on a number that is red or black.
    7. French selections - Tiers (Tiers du Cylindre, includes numbers 27-13-36-11-30-8-23-10-5-24-16-33), Orphelins (includes numbers 17-34-6 and 1-20-14-31-9), Voisins (Voisins du Zero, includes numbers 22-18-29-7-28-12-35-3-26-0-32-15-19-4-21-2-25) and Zero (jeu zero, includes numbers 12-35-3-26-0-32-15).
    8. Note: Thirds, Rows, Halves, and Even selections do not include zero.
  5. Special cases
    1. Cancelled draws.
      1. Draws can be cancelled due to technical failures: internet connection problems, technical issues in the casino, or in the Aardvark infrastructure.
      2. The draw will also be cancelled if the ball bounces off the wheel and falls out of the wheel.
      3. Longer breaks of inactivity are allowed due to technical failures in the casino. In such a case, a maintenance mode is turned on. All bets placed in these draws are void and stakes are returned to the players.
    2. Video and audio streaming do not match or do not exist.
      1. If a player cannot see the live broadcast due to technical reasons at its end (no internet connection, no electricity, etc.), but the result can be found in the archive, the spin is deemed to have taken place.
      2. There is a possible video delay due to the nature of the way the game is streamed. There is a server inside the casino, as well as an additional server in Lithuania and other parts of the world. A decoder in the shop connects to the nearest server to get the stream and all required information. If the spin result comes in faster than the actual spin is broadcasted, the result is counted sequentially.
  • product/live-roulette.txt
  • Last modified: 2021/04/26 11:23
  • (external edit)