product:betgames-wheel

BETGAMES Wheel of Fortune Betting Rules

  1. Terms
    1. Wheel of Fortune – a round gaming device divided into 19 sectors.
    2. Sector – one out of nineteen 19 parts of the wheel numbered from one (1) to eighteen (18) or marked with a special symbol (the cup). All sectors are of equal size.
    3. Draw result – a sector where the lower end of the pointer stops. Results are determined according to fixed rules.
    4. Pointer – a part of the gaming device (at the top middle of the wheel) which determines the result of the draw.
    5. Odds – numerical expression determined by an organisation, which is multiplied by the amount of the player’s stake to calculate the winnings.
    6. Start button – activates the spin of the wheel (can be found next to the wheel).
  2. Betting Rules
    1. The Wheel starts spinning after the betting round, and once the presenter presses the start button.
    2. Only one spin is made per draw.
    3. Presenter’s spin (and the draw) is valid if the wheel makes at least three (3) full spins clockwise. Full clockwise spins are counted by the spins counter and green light is lit when the wheel makes three (3) full spins.
    4. Game draws run 24/7 every 2 minutes with maintenance breaks on demand. BetGames has the right to change the time and the duration of the broadcasts.
    5. A spin starts when the wheel starts spinning clockwise and the pointer leaves the sector where it was previously standing.
    6. The result of the draw is the sector’s number or symbol where the pointer lands after the wheel stops turning.
    7. There is only one betting round and punters can place their bets on all available outcomes. The betting round takes place between the game draws and lasts approximately one minute. When the first draw is finished, the betting round for the second draw immediately starts.
    8. Results of each draw and archive for the broadcasts can be found on the BetGames website.
  3. Betting limits
    1. Betting limits are set by each organisation that adopts the product. They can be configured in the Aardvark Technologies administrator interface.
  4. Betting types
    1. Select Number (#) - Wheel clapper will stop at the selected number (1… 18).
    2. 1st Third (1 to 6) - Wheel clapper will stop inside the number range from 1 to 6 inclusive.
    3. 2nd Third (7 to 12) - Wheel clapper will stop inside the number range from 7 to 12 inclusive.
    4. 3rd Third (13 to 18) - Wheel clapper will stop inside the number range from 13 to 18 inclusive.
    5. Under 9.5 - Wheel clapper will stop at a number smaller than 9.5.
    6. Over 9.5 - Wheel clapper will stop at a number higher than 9.5.
    7. Sector: Grey - Wheel clapper will stop inside the grey sector.
    8. Sector: Red - Wheel clapper will stop inside the red sector.
    9. Sector: Black - Wheel clapper will stop inside the black sector.
    10. Sector: Cup - Wheel clapper will stop at the cup with a star sector.
    11. Even - Wheel clapper will stop at any even number.
    12. Odd - Wheel clapper will stop at any odd number.
    13. Even + Grey - Wheel clapper will stop at any even number inside the grey sector.
    14. Odd + Grey - Wheel clapper will stop at any odd number inside the grey sector.
    15. Even + Red - Wheel clapper will stop at any even number inside the red sector.
    16. Odd + Red - Wheel clapper will stop at any odd number inside the red sector.
    17. Even + Black - Wheel clapper will stop at any even number inside the black sector.
    18. Odd + Black - Wheel clapper will stop at any odd number inside the black sector.
  5. Results for Wheel of Fortune:
    1. One (1) – BLACK – ODD
    2. Two (2) – GREY – EVEN
    3. Three (3) – RED – ODD
    4. Four (4) – BLACK – EVEN
    5. Five (5) – GREY – ODD
    6. Six (6) – RED – EVEN
    7. Seven (7) – BLACK – ODD
    8. Eight (8) – GREY – EVEN
    9. Nine (9) – RED – ODD
    10. Ten (10) – BLACK – EVEN
    11. Eleven (11) – GREY – ODD
    12. Twelve (12) – RED – EVEN
    13. Thirteen (13) – BLACK – ODD
    14. Fourteen (14) – GREY – EVEN
    15. Fifteen (15) – RED – ODD
    16. Sixteen (16) – BLACK – EVEN
    17. Seventeen (17) – GREY – ODD
    18. Eighteen (18) – RED – EVEN
    19. Cup with a star - (Unless you’re betting on the CUP with a star sector, all wagers lose when the pointer lands on the CUP with a star sector)
  6. Special cases
    1. Cancelled draws.
      1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio, or presenter’s mistakes.
    2. If the sound during the broadcast is lost or the presenter announces the wrong winning sector, the correct draw results are determined by the video broadcast.
    3. If a player cannot see the live broadcast due to technical reasons (no internet connection, no electricity, etc.) but the broadcast can be found in the BetGames draw archive, the draw is deemed to have taken place.
  • product/betgames-wheel.txt
  • Last modified: 2021/04/29 12:20
  • (external edit)