product:betgames-diceduel

BETGAMES Dice Duel Betting Rules

  1. Terms
    1. A dice – a small cube with each side having a different number of pips ranging from 1 to 6 rolled in order to generate a random number.
    2. Dice set – a set of 2 dice in which one dice is red and another is blue.
    3. Spare dice set – a set of 2 dice in which one dice is red and another is blue and that is visible in the picture.
    4. Dice box – a container used to hold, shake and roll the dice.
    5. Game table – a special downward sloping table with lighting and a marked place for the lucky combination to be placed.
    6. Lucky combination – the result of the draw determined after the dice have been rolled in the place for the lucky combination on the game table.
    7. Odds – numerical expression determined by an organisation, which is multiplied by the amount of the player’s stake to calculate the winnings.
  2. Betting Rules
    1. A set in which one of two dice is red and another is blue with sides numbered from 1 to 6 pips are used for the game. Dice are rolled only once during a draw except in special cases when the roll has to be repeated.
    2. A roll is deemed to have taken place when both dice stand in the place for the lucky combination on one of their sides and clearly make a two dice combination.
    3. Game draws run 24/7 every 30 seconds with maintenance breaks on demand. Longer breaks are allowed (1-5 cancelled draws in a row) due to technical failures in the studio. All bets placed on these draws are void and stakes are returned to the players.
    4. There is only one betting round and punters can place their bets on all available outcomes. The betting round takes place between the game draws and lasts approximately 30 seconds. When the ongoing draw is finished, the betting round for the next draw immediately starts.
    5. The result of the draw is the two dice combination determined by:
      1. the pip numbers on the top side of the dice after they have been rolled on the table;
      2. the colour of both dice.
    6. Dice Duel combinations (36):
    7. Results of each draw and archive for the broadcasts can be found on the BetGames website.
  3. Betting limits
    1. Betting limits are set by each organisation that adopts the product. They can be configured in the Aardvark Technologies administrator interface.
  4. Betting types
    1. Red wins - Red dice wins
    2. Draw - Draw, i.e. both dice have the same amount of pips
    3. Blue wins - Blue dice wins
    4. Red dice - The chosen number will be rolled with red dice
    5. Blue dice - The chosen number will be rolled with blue dice
    6. Red and Blue - The chosen red and blue dice combination will be rolled
    7. Red odd - The number of the pips on the red dice will be odd
    8. Red even - The number of the pips on the red dice will be even
    9. Blue odd - The number of the pips on the blue dice will be odd
    10. Blue even - The number of the pips on the blue dice will be even
    11. Sum odd - The sum of the pips on both dice will be odd
    12. Sum even - The sum of the pips on both dice will be even
    13. Red less than 3.5 - The red dice pips will be less than 3.5
    14. Red more than 3.5 - The red dice pips will be more than 3.5
    15. Blue less than 3.5 - The blue dice pips will be less than 3.5
    16. Blue more than 3.5 - The blue dice pips will be more than 3.5
    17. Sum less than 4.5 - The sum of the rolled dice pips will be less than 4.5
    18. Sum more than 4.5 - The sum of the rolled dice pips will be more than 4.5
    19. Sum less than 5.5 - The sum of the rolled dice pips will be less than 5.5
    20. Sum more than 5.5 - The sum of the rolled dice pips will be more than 5.5
    21. Sum less than 6.5 - The sum of the rolled dice pips will be less than 6.5
    22. Sum more than 6.5 - The sum of the rolled dice pips will be more than 6.5
    23. Sum less than 7.5 - The sum of the rolled dice pips will be less than 7.5
    24. Sum more than 7.5 - The sum of the rolled dice pips will be more than 7.5
    25. Sum less than 8.5 - The sum of the rolled dice pips will be less than 8.5
    26. Sum more than 8.5 - The sum of the rolled dice pips will be more than 8.5
    27. Sum less than 9.5 - The sum of the rolled dice pips will be less than 9.5
    28. Sum more than 9.5 - The sum of the rolled dice pips will be more than 9.5
  5. Special cases
    1. Cancelled draws.
      1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio, or presenter’s mistakes.
        1. Presenter‘s mistakes that can end up with cancelled draws:
          • Dice fall off the table before, during or after the repeated roll;
          • During repeated roll dice stops on its edge after the roll;
          • During repeated roll dice does not stand fully on one of its sides;
          • During repeated roll a dice combination cannot be determined;
          • After the repeated roll one, or more than one dice fully, or partially covers line of marked zone for lucky combination;
    2. A repeated roll must be performed if:
      • Dice stops on its edge after the roll;
      • Dice does not stand fully on one of its sides;
      • A dice combination cannot be determined;
      • After the roll one, or more than one dice fully, or partially covers line of marked zone for lucky combination;
      • Dice falls off the table before, during or after the first roll;
      • Dice were rolled when the betting round was not finished;
    3. If the sound during the broadcast is lost or the presenter announces the wrong winning combination, the correct draw outcomes are determined by the video broadcast.
    4. If a player cannot see the live broadcast due to technical reasons (no internet connection, no electricity, etc.) but the broadcast can be found in the BetGames draw archive, the draw is deemed to have taken place.
  • product/betgames-diceduel.txt
  • Last modified: 2021/05/17 10:17
  • (external edit)