cashier:games:global-numbers

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Global Numbers

Aardvark's Global Numbers is a comprehensive lottery betting game. Punters have a wide range of betting offer to bet on real events happening around the Globe.

Cashier's part is vital for the success. Keeping that in mind, we designed an easy-to-manage Global Numbers cashier application. This article is all about it.

The never-ending flow of punters plays an important role. For the cashier to accept these bets, one needs a straightforward bet platform.

We recommend getting familiar with more general information about the lotteries.

Lotteries are real-life events that occur around the Globe. Each lottery in Aardvark has a unique ID (Identification Number). We recommend learning the lotteries IDs since this knowledge will help out the cashier to accept bets faster. Lottery IDs are presented on the screens for the punters.

Each unique lottery has its draws, these draws occur at specific times, for example, Swedish Lotto happens two times - on Wednesdays and Saturdays in the evenings. This is referred as Lottery frequency or in other words, how often does the lottery take place. Draws also have unique IDs - the majority of these are usually the date of the draw, for example, United Kingdom's National Lotto draw 06/27/2017. These draw IDs are printed on the betting slips so the cashier will know on which draw punter is betting.

Additionally, there are lottery draw layouts, in Aardvark we have 3 type of lottery draw layouts:

  • One chamber draws with regular balls and/or bonus ball/s drawn from the same chamber. E.g. Spanish Daily has a single chamber with regular balls and a bonus ball drawn from the same chamber. We mark it as “(6+1)/49”, meaning “6 balls and 1 bonus ball are drawn from a single chamber containing 49 balls”
  • Two chamber draws with regular balls drawn from the first and Powerball drawn from the second. E.g. South African Powerball has two chambers with regular balls drawn from the first and Powerball drawn from the second. We mark it as “5/45 + 1/20”, meaning “5 balls are drawn from one chamber containing 45 balls and bonus ball drawn from another chamber containing 20 balls”
  • Pick 3 and Pick 4s where every ball is drawn from its own chamber. E.g. New York Pick 4 Afternoon has 4 chambers with each containing 10 balls indicated from 0 to 9. We mark it as “4x1/10”, meaning “4 balls are drawn from their own chambers. Each containing 10 balls with numbers from 0 to 9”

The screenshot given below is a part of the lottery screen which is visible to all the punters. The lottery ID is relevant both to the punter and the cashier. Lottery ID is unique and always the same for the same lottery throughout the system.

There may occur unique lottery draw layouts, but they are rare and in Global Numbers, the majority of draw layouts are these four as explained before. These layouts are not presented for the cashier, but they are shown on the lottery screens for the punters. It is important to know draw layout information for the cashier as he/she may expect questions related to this from the punters.

Lastly, as in the situation with Pick 3s/4s/5s, a number of balls drawn may be different. At the moment Aardvark offers lotteries with 5/6/7 balls drawn from a single chamber.

A few elements a cashier should examine when browsing through Global Numbers game screen. There are default features which go along the pattern of all Aardvark games, this includes:

  • Launch screen Link - opens the game screen for punters in a new tab
  • Shortcuts On/Off Switch - switches to turn on and off shortcuts
  • Shortcuts Help Link - opens a pop-up with available shortcuts for the game

These links can be typically found on the game screen header.

There are also unique features for Aardvark's Global Numbers game:

  • Event Code Focus box - an interactive element, where the cashier can enter lottery's unique ID to quick-open that specified lottery's screen.
  • Search box - a search box where the cashier can enter any information to filter down the list by provided details. A cashier must type in at least three symbols for the search box to work.
  • Lotteries list - an interactive lottery draw list. Each lottery or lottery draw has its unique element presented in the game screen. If a cashier can see this draw on the game screen, then bets can be accepted for that specific draw.
  • Game history - a list of ten recently resulted lottery draws.
  • Game summary - a feature where the cashier can check the information about past lottery draws.

After familiarizing with the lotteries list, now a cashier can select a single lottery and learn about lottery screen. There are two lottery screens:

  • For the punters, which is accessible via Launch screen link
  • For the cashier, which is accessible when selecting a lottery from the lottery list

This chapter focuses on the cashier's lottery screen. By clicking on the lottery button in the lottery list, a cashier will open specified lottery's screen. On this screen, the cashier is able to place bets on the specified lottery.

Before moving on to placing bets, please get familiar with the lottery screen. There are few informative features provided in the lottery screen:

  • Lottery ID, Region, and Title - at the top of the lottery screen
  • Lottery time until the bet (sales) closes - on the left side of the lottery screen
  • Close Lottery button (keyboard shortcut: ESC) - moves the cashier back to the lottery list, by closing currently open lottery
  • Bet type box - typing in bet type ID number and clicking enter, a cashier will quickly select that bet type. This is used when only using keyboard, the cashier still have an ability to pick the bet type with his/her mouse by clicking on the bet type buttons
  • Ball number box - if the bet type requires selections of the balls, the cashier must type in the ball numbers. This is used when only using keyboard, the cashier still have an ability to pick the balls with his/her mouse by clicking on the required ball numbers at the bottom of the lottery screen (note that first cashier must choose a bet type, before being able to pick the balls)
  • Bet type list - a list of bet types offered in Global Numbers. Each bet type has its clickable button
  • Greyed out bet types - bet types that are not applicable or have no odds for the selected lottery

Currently, Global Numbers offer ten groups of bet types with each option in the group having its own unique ID number (in the parentheses):

CLASSIC - where punters must predict which number/s will be drawn, excluding bonus numbers. It’s a classical bet type for lotteries and this bet goes for each lottery ignoring its draw layout. At the moment, we offer for punters to bet on 5 classic options: Single (ID: 01), Double (02), Treble (03), 4-Leg (04), 5-Leg (05)

CLASSIC (INCL. BONUS) - where punters must predict which number/s will be drawn, including bonus numbers. This bet type is offered on lotteries which have a single chamber with a bonus drawn from the same chamber (i.e. (*+*)/* layout). Much alike as in “CLASSIC” bet type, we offer for punters to bet on five bonus options: Single (07), Double (08), Treble (09), 4-Leg (10), 5-Leg (11)

IN ORDER FROM 1ST - where punters must predict which number/s will be drawn in exact draw order. Applicable only to the lotteries which result in draw order. Used more for Pick 3 and Pick 4 lotteries. We offer 3 bet options for Pick 3 lotteries and 4 bet options to Pick 4: Single (13), Double (14), Treble (15), 4-leg (16)

CRAZY - where punters must predict which number/s will not be drawn, excluding bonus numbers. A fun bet type for the punters, which goes for each lottery with any draw format, but does not apply to Pick 3s and 4s. We offer for punters to bet on twelve options: Single (19), Double (20), Treble (21), 4-Leg (22), 5-Leg (23), 6-Leg (24), 7-Leg (25), 8-Leg (26), 9-Leg (27), 10-Leg (28), 11-Leg (29), 12-Leg (30)

ALL - where punters must predict if all the numbers drawn will be odd or all will be even, excluding bonus number. Such bet type can be applied to any lottery ignoring its draw format. We offer two possible bet options: All Odd (31) and All Even (32). E.g. drawn numbers in the lottery UK 49’s Lunchtime (6+1)/49 are 06-12-14-28-36-42, Bonus: 17. All Even is a winner.

SUM - where punters must predict if the sum of the drawn numbers will add to an odd or an even number, excluding bonus numbers. Like previous bet types, this can be applied to any lottery ignoring their draw format. There are two possible bet options: Sum Odd (33) and Sum Even (34). E.g. drawn numbers in the lottery Arizona the Pick 6/44 are: 01-12-13-15-23-44, the sum of these numbers is: 108. Total Even is a winner

MORE - where punters must predict if there will be more odd or even numbers drawn, excluding bonus numbers. Similar to bet type “ALL” this can be applied to any lottery ignoring their draw format. There are two possible bet options: More Odd (35) and More Even (36). E.g. drawn numbers in the lottery Texas Pick 3 Morning are 0-2-3. More Even is a winner

FIRST (ODD / EVEN) - where punters must predict whether the first draw ball will be odd or even. Such bet applies to all lottery draws whose results are in a numeric order. We offer two possible bet options: First Odd (37) and First Even (38) E.g. Drawn numbers in the lottery Arizona’s Pick 3 are 0-1-3, then the winner is First Even

FIRST (HIGH / LOW) - where punters must predict whether the first drawn ball will be higher or lower than a given threshold. As the previously described bet, this bet also applies to lottery draws whose results are in a numeric order. We offer two possible bet options: First High (39) and First Low (40). Higher and Lower number is calculated by dividing a number of balls that the bonus ball will be drawn from. For example, Lottery UK 49’s Lunchtime (6+1)/49 draws bonus ball from the main chamber. The system divides 49 into two categories Low (1-25) and High (26-49). Note that the categories are not completely equal. In such case, we treat the bet option with a lower probability of winning with higher odds. E.g. Drawn numbers in the lottery UK 49’s Lunchtime are 05-20-30-32-38-41, Bonus: 35. In this case, bet “Low” is a winner

BONUS (ODD / EVEN) - where punters must predict whether the bonus ball will be odd or even. This bet option is available only for lotteries which have bonus ball. It can be either single or double chamber lotteries. This bet does not apply to Pick 3s and 4s. If there are more than one bonus balls drawn, then two more rules apply: the drawn balls must be in drawing order and only the first drawn bonus ball will be applicable for the bet. We offer two possible bet options: Bonus Odd (41) and Bonus Even (42). E.g. drawn numbers in the lottery Australia (6+2)/45 are 30-25-45-22-39-44, Bonus 31-43. The numbers are in drawn order. First bonus ball is 31, thus Odd Bonus is a winner

BONUS (HIGH / LOW) - where punters must predict whether the bonus ball will be higher or lower than a given threshold. Like previously described bet, this one is available only for lotteries which has bonus ball. It can be either single or double chamber lotteries. This bet does not apply to Pick 3s and 4s. If there are more than one bonus balls drawn, then two more rules apply the drawn balls must be in drawing order and only the first drawn bonus ball will be applicable for the be. We offer two possible bet options: Bonus High (43) and Bonus Low (44). Higher and Lower number is calculated by dividing a number of balls that the bonus ball will be drawn from. For example, Lottery UK 49’s Lunchtime (6+1)/49 draws bonus ball from the main chamber. The system divides 49 into two categories Low (1-25) and High (26-49). Note that the categories are not completely equal. In such case, we treat the bet option with a lower probability of winning with higher odds. E.g. Drawn numbers in the lottery UK 49’s Lunchtime are 05-20-30-32-38-41, Bonus: 35. In this case, bet “Hi” is a winner

XTRA (LAST BONUS) where punters must predict the last bonus number. This bet is applicable for lotteries which have a bonus ball whether it’s from the same chamber or from second. We offer one possible bet option: Last Bonus (45). If there is more than one bonus ball drawn, then only the last drawn bonus ball will be applicable for the bet. E.g. Drawn numbers in the Lottery EuroMillions are 15-17-38-41-42, Lucky Stars: 09-12. In such case, we treat “Lucky Stars” equal counterparts of “Bonus ball”, here number 12 is a winner.

After accessing the game through the game menu in Aardvark, a cashier is able to make selections and print slips without a need to use the mouse. For this, he/she will need to learn few shortcuts in Global Numbers game.

By typing in an ID number and clicking enter, the cashier will quick-jump to that specified lottery screen. In the specified lottery screen, the cashier can then choose bet type and selections by typing the bet type IDs (as noted in the Bet types chapter) and typing in selections, e.g. 24-2-1-2 and so on.

There are also general shortcuts used throughout the Aardvark games, such as: CTRL + Enter - Focuses on the stake CTRL + X - clears the betting slip ALT + B - turn on/off shortcuts

The last chapter of Global Numbers article will cover all information related to the Lottery screen for the Punters. The screen essentially has two parts: The offer page/s and the Result page/s.

In the offer page/s, punters can view all the lotteries and their odds provided by the bookmaker.

In the result page/s, punters can view all the previous draw results.

Depending on how many lotteries are enabled at the shop/bookmaker there can be more than one page of offer and results.

Punters throughout both pages can also see the lottery name, ID, draw layout and the country/region of the lottery.


  • cashier/games/global-numbers.1574073058.txt.gz
  • Last modified: 2019/11/18 10:30
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