====== KIRON Virtual Football (VFL) ====== ===== Overview ===== Kiron Virtual football is a computer-generated game where a real English Premier League football (soccer) league is simulated. Competitions are generated continuously and bets can be placed at any time. There are two modes of Kiron virtual football - **match mode** and **league mode**. League Structure (League Mode) * 20 Teams * Home & away matches * 38 match days * 10 concurrent matches per match day * 380 matches per season Season Structure (League Mode) * Match day loop; 38 match days of 06:00 minutes per match day * No pre-season or post-season * 228 minutes per season Both Kiron virtual football league mode and match mode adhere to the following betting structure: * 04:10 minutes betting cycle * 01:30 match cycle * 00:20 minute resulting cycle * 06:00 minutes per match day An organisation can have both league and match modes enabled. ===== Cashier Interface ===== === League Mode === {{ :cashier:games:kiron-league-ci.png?nolink |}} === Match Mode === {{ :cashier:games:kiron-match-ci-02.png?nolink |}} ===== Betting Screen ===== === League Mode === {{ :cashier:games:kiron-league-bs-03.png?nolink |}} === Match Mode === {{ :cashier:games:kiron-match-bs-04.png?nolink |}} ===== Bet Types ===== There are numerous bet types to choose from when placing a bet. The following bet types are currently offered for virtual football betting: ^ Betting Market ^ Description ^ | 3 WAY | Score after 90 minutes - Regular Match Time (HOME - home team wins; DRAW - draw; AWAY - away team wins) | | 3-WAY HANDICAP | Handicap points are added to the game’s final score. The winner is the team that wins with these additions (HOME - home team wins; DRAW - draw; AWAY - away team wins). If a minus sign precedes a number, this number of goals will be deducted from home team's total goal count while calculating the winner. | | TOTAL GOALS | Number of goals scored in the match - OVER/UNDER 1.5, 2.5, 3.5. | | DOUBLE CHANCE | Score after 90 minutes - Regular Match Time. Double Chance covers two out of three possible outcomes - 1/2, 1/X and X/2 | | BOTH TEAMS TO SCORE | Score after 90 minutes - Regular Match Time (YES - both teams will score at least one goal; NO - at least one of the teams does not score a goal) | | CORRECT SCORE | Correct score after 90 minutes (0:0, 1:1, 2:2, 0:1, 0:2, 0:3, 0:4, 1:0, 2:0, 3:0, 4:0, 1:2, 2:1, 1:3, 3:1) | | HOME TOTAL GOALS 1.5 | Score after 90 minutes - Regular Match Time. Number of goals scored by home team. Over/Under 1.5 (OVER - 2 or more goals are scored, UNDER - 1 or fewer goals are scored). | | AWAY TOTAL GOALS 1.5 | Score after 90 minutes - Regular Match Time. Number of goals scored by away team. Over/Under 1.5 (OVER - 2 or more goals are scored, UNDER - 1 or fewer goals are scored). | | EXACT GOALS | Exact number of goals scored in match (NO GOALS/1/2/3/4) | | MULTIGOALS | Number of goals scored in the match in intervals (1-2, 1-3, 2-3, 2-4). 1-2 - from 1 to 2 goals will be scored; 1-3 - from 1 to 3 goals will be scored, etc. | | TOTAL GOALS ODD/EVEN | Score after 90 minutes - Regular Match Time (even; odd number of total goals) Note: Matches ending in zero goals will be resulted as even. | | HOME TEAM TO SCORE | Score after 90 minutes - Regular Match Time (YES - home team scores at least one goal; NO - home team doesn't score any goals) | | AWAY TEAM TO SCORE | Score after 90 minutes - Regular Match Time (YES - away team scores at least one goal; NO - away team doesn't score any goals) | | 3 WAY & TOTAL GOALS | Combination of 3 WAY and TOTAL GOALS markets (HOME&UNDER/HOME&OVER/DRAW&UNDER/DRAW&OVER/AWAY&UNDER/AWAY&OVER) | | 3 WAY & BOTH TO SCORE | Combination of 3 WAY and BOTH TEAMS TO SCORE markets (HOME&YES/HOME&NO/DRAW&YES/DRAW&NO/AWAY&YES/AWAY&NO) | ===== FAQ ===== ^ Q: Can my organisation have both League and Match modes of Kiron virtual football? ^ | A: Yes, we can add both modes to your organisation if needed and adjust both games' limits individually. |