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BETGAMES VFL Betting Rules
- General Terms
- There are two virtual football (VFL) formats - EPL (English Premier League) and European league. Both formats follow the same match/season/tournament structure.
- All matches are broadcast as live video streams through an integrated media player in Aardvark Technologies set-top-boxes.
- The match simulations are created through a combination of Artificial Intelligence and independent random number generators.
- The performance parameters of the players are based on professional football players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).
- Betting Rules
- Both EPL and the European league adhere to the following match/season/tournament structure:
- League structure:
- 16 Teams
- Home & away matches
- 30 match days
- 8 concurrent matches per match day
- 240 matches per season
- Season Structure:
- 01:00 minute pre-season
- Matchday loop; 30 matchdays of 07:20 minutes per match day
- 01:00 minute postseason
- 222 minutes per season
- Betting Structure:
- 04:30 minutes betting cycle
- 02:30 match cycle
- 00:20 minute resulting cycle
- 07:20 minutes per match day
- Betting limits
- Betting limits are set by each organisation that adopts the product. They can be configured in the Aardvark Technologies administrator interface.
- Betting types
- 1x2 - Score after 90 minutes - Regular Match Time (1 - home team wins; X - draw; 2 - away team wins)
- 1st Half - Winner - Half time score (1 - home team leads; X - draw; 2 - away team leads)
- Draw No Bet - Score after 90 minutes - Regular Match Time (Punters will get their stake back if the game is a draw (1 - home team wins; 2 - away team wins)
- 3-Way Handicap - Handicap points are added to the game’s final score. The winner is the team that wins with these additions (1 - home team wins; X - draw; 2 -away team wins)
- First Goal - First goal of match (1 - home team scores first; X - no team scores; 2 - away team scores first)
- Total Goals - Number of goals scored in match
- Double Chance - Score after 90 minutes - Regular Match Time. Double Chance covers two out of three possible outcomes.
- Both Teams to Score - Score after 90 minutes - Regular Match Time (Yes - both teams will score at least one goal; No - at least one of the teams does not score a goal)
- Exact Score - Correct score after 90 minutes (0:0 to 3:3; others)
- Home Team Exact Goals - Exact number of goals scored by home team (0/1/2/3/4+)
- Away Team Exact Goals - Exact number of goals scored by away team (0/1/2/3/4+)
- Handicap - Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted (details)
- Home Total Goals - Score after 90 minutes - Regular Match Time. Number of goals scored by home team.
- Away Total Goals - Score after 90 minutes - Regular Match Time. Number of goals scored by away team.
- Exact Goals - Exact number of goals scored in match (0/1/2/3/4/5/6+)
- Odd/Even - Score after 90 minutes - Regular Match Time (even; odd number of total goals) Note: Matches ending in zero goals will be resulted as even.
- HT-FT - Combination of '1X2' and '1ST HALF - WINNER' where you place a combined bet on both outcomes (XX;1X;11;X1;2X;22;X2)
- Half Goals Compare - Score after 90 minutes - Regular Match Time. Highest number of goals in what half or equal number of goals in both halves (1st Half; Draw; 2nd Half)
- 1st Half - Handicap - 1st half Asian handicap; -2 to 2 are calculated, two most balanced are broadcasted (details)
- 1st Half - Total Goals - Number of goals scored in 1st half
- 1st Half - Double Chance - Score after first half. Double Chance covers two out of three possible outcomes.
- Which Team to Score - Score after 90 minutes - Regular Match Time (1 - home team scores at least one goal; 2 - away team scores at least one goal; both teams; neither teams)
- 1x2 & Total Goals | Combination of 1X2 and Total Goals market (1U/1O/XU/XO/2U/2O) |
- Special cases
- Cancelled draws.